Ad and purchases enabled (still need actual testing)
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35 changed files with 1676 additions and 34 deletions
96
lib/services/ad_service.dart
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96
lib/services/ad_service.dart
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import 'dart:async';
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import 'package:google_mobile_ads/google_mobile_ads.dart';
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/// The single ad placement this app has: one interstitial, shown at most
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/// once per app session, right before the *upload-to-cloud* phase of the
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/// first sync that reaches it (see [CloudSyncService.syncNow]'s
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/// `beforeUpload` hook and [AppState.syncNow]) — deliberately not before
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/// pulling/merging remote changes down, and never anywhere else in the app.
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///
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/// The Android AdMob App ID (android/app/src/main/AndroidManifest.xml) is
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/// the real one from your AdMob console. [_interstitialAdUnitId] below is
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/// TEMPORARILY back on Google's official test interstitial ID — your real
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/// one (`ca-app-pub-9212406812117696/9482586380`) was returning no-fill
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/// (error code 3), most likely just because it's brand new; this swap is
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/// only to confirm the trigger/preload/display mechanism itself works
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/// while that warms up. Swap the real one back in once it's serving.
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/// ios/Runner/Info.plist's `GADApplicationIdentifier` is still Google's
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/// test iOS App ID, though — an AdMob App ID is registered per-platform, so
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/// it needs its own real iOS App ID (and a real iOS interstitial ad unit
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/// ID here) from the AdMob console if this app ever ships on iOS.
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class AdService {
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static const _interstitialAdUnitId = 'ca-app-pub-3940256099942544/1033173712';
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bool _sdkInitialized = false;
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bool _shownThisSession = false;
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InterstitialAd? _preloadedAd;
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Completer<void>? _loadCompleter;
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/// Starts the Mobile Ads SDK and begins preloading this session's one
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/// interstitial. Idempotent (a no-op after the first call) and safe to
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/// call speculatively — [AppState] calls this from [AppState.syncNow]
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/// rather than unconditionally at app startup, so a user who never
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/// connects cloud sync never triggers any ad-related network activity at
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/// all.
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Future<void> initialize() async {
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if (_sdkInitialized) return;
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_sdkInitialized = true;
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await MobileAds.instance.initialize();
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unawaited(_preload());
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}
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Future<void> _preload() {
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final completer = Completer<void>();
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_loadCompleter = completer;
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InterstitialAd.load(
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adUnitId: _interstitialAdUnitId,
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request: const AdRequest(),
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adLoadCallback: InterstitialAdLoadCallback(
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onAdLoaded: (ad) {
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_preloadedAd = ad;
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if (!completer.isCompleted) completer.complete();
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},
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onAdFailedToLoad: (error) {
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if (!completer.isCompleted) completer.complete();
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},
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),
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);
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return completer.future;
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}
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/// Shows the preloaded interstitial if this is the first call this app
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/// session; every call after that (or if no ad ever became available) is
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/// a no-op. Waits for the ad to actually be dismissed before returning,
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/// so the caller — the sync engine, right before it starts uploading —
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/// genuinely happens *after* the ad, not just alongside it; bounded so a
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/// slow ad load or a stuck ad SDK callback can never block sync
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/// indefinitely.
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Future<void> maybeShowBeforeSync() async {
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if (_shownThisSession) return;
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_shownThisSession = true;
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if (_preloadedAd == null) {
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await _loadCompleter?.future.timeout(const Duration(seconds: 4), onTimeout: () {});
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}
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final ad = _preloadedAd;
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_preloadedAd = null;
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if (ad == null) return;
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final dismissed = Completer<void>();
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ad.fullScreenContentCallback = FullScreenContentCallback(
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onAdDismissedFullScreenContent: (ad) {
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ad.dispose();
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if (!dismissed.isCompleted) dismissed.complete();
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},
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onAdFailedToShowFullScreenContent: (ad, error) {
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ad.dispose();
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if (!dismissed.isCompleted) dismissed.complete();
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},
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);
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await ad.show();
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await dismissed.future.timeout(const Duration(seconds: 15), onTimeout: () {});
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}
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}
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